#ROOM1# |
Monsters: Scout (CR: 1/2) 100 XP |
Treasures: 18 gp |
West Entry #1: Wooden Trapped Door (AC 15, HP 10) Energy Drain [Dangerous]: DC 15 to spot, DC 15 to disable (Dispel Magic), DC 14 Constitution save or take 2D10 (necrotic) damage.
East Entry #1: Iron Locked Door (AC 19, HP 15, DC 20 to unlock) |
#ROOM2# |
Monsters: Brass Dragon Wyrmling (CR: 1) 200 XP |
Treasures: Empty |
West Entry #1: Iron Locked Door (AC 19, HP 15, DC 20 to unlock)
South Entry #1: Stone Locked Door (AC 17, HP 15, DC 15 to unlock) |
#ROOM3# |
Monsters: None |
Treasures: 360 gp |
North Entry #1: Stone Locked Door (AC 17, HP 15, DC 15 to unlock) |
#ROOM4# |
Monsters: Kobold (CR: 1/8) 25 XP, Guard (CR: 1/8) 25 XP, Bandit (CR: 1/8) 25 XP |
Treasures: Empty |
East Entry #1: Wooden Trapped Door (AC 15, HP 10) Energy Drain [Dangerous]: DC 15 to spot, DC 15 to disable (Dispel Magic), DC 14 Constitution save or take 2D10 (necrotic) damage.
North Entry #1: Stone Locked Door (AC 17, HP 15, DC 15 to unlock) |
#ROOM5# |
Monsters: None |
Treasures: 434 gp |
South Entry #1: Stone Locked Door (AC 17, HP 15, DC 15 to unlock) |