#ROOM1# Monsters: Scout (CR: 1/2) 100 XP
Treasures: 18 gp
West Entry #1: Wooden Trapped Door (AC 15, HP 10) Energy Drain [Dangerous]: DC 15 to spot, DC 15 to disable (Dispel Magic), DC 14 Constitution save or take 2D10 (necrotic) damage. East Entry #1: Iron Locked Door (AC 19, HP 15, DC 20 to unlock)
#ROOM2# Monsters: Brass Dragon Wyrmling (CR: 1) 200 XP
Treasures: Empty
West Entry #1: Iron Locked Door (AC 19, HP 15, DC 20 to unlock) South Entry #1: Stone Locked Door (AC 17, HP 15, DC 15 to unlock)
#ROOM3# Monsters: None
Treasures: 360 gp
North Entry #1: Stone Locked Door (AC 17, HP 15, DC 15 to unlock)
#ROOM4# Monsters: Kobold (CR: 1/8) 25 XP, Guard (CR: 1/8) 25 XP, Bandit (CR: 1/8) 25 XP
Treasures: Empty
East Entry #1: Wooden Trapped Door (AC 15, HP 10) Energy Drain [Dangerous]: DC 15 to spot, DC 15 to disable (Dispel Magic), DC 14 Constitution save or take 2D10 (necrotic) damage. North Entry #1: Stone Locked Door (AC 17, HP 15, DC 15 to unlock)
#ROOM5# Monsters: None
Treasures: 434 gp
South Entry #1: Stone Locked Door (AC 17, HP 15, DC 15 to unlock)