Click here for some maps tailored for Adventure World Sessions.
For the Adventure World Character Sheet, click here
///Character Creation///
+New characters get +2, +1, +0, -1 to assign to chosen stats.
+New Characters Choose 2 skills from the Skills list
+New Characters Choose a race from the Races list
+Stats are:
Strength(STR)
Dexterity(DEX)
Intelligence(INT)
Spirit(SPI)
Resilience(RES)
+New characters start with 2d6 Gold
+New Characters start with 2d6 HP
+Characters start with 6+(STR Mod) item slots, as well as 6 equipment slots.Each item slot can hold up to 3 uses of an item
+Equipment slots are:
-Weapon 1
-Weapon 2
-Armor
-Accessory 1
-Accessory 2
-Accessory 3
To level up characters need 5 × their level XP
/////Player Moves/////
+All player moves are made by rolling 2d6 and adding the relevant stat modifier to the final result
+2-6 is a failure and the dm makes a move, 7-9 is a success but something happens, and 10+ is a total success often with beneficial additional effects
Races
Human
+1 Skill at creation
Elf
+1 INT or DEX skill at creation
Dwarf
+1 STR or INT skill at creation
Halfling
+1 DEX or INT Skill
Netherling
+1 INT or STR skill at creation
Beastling
+1 Natural weapon
+1 skill relevant to your beast type
Scorch
1 action
Near
Instantaneous
You conjure flames around your hand and touch a nearby creature dealing 1D8 Fire Damage. The touched creature must make a CON save. If they succeed they take half damage
This spell deals and additional D8 of damage at level 3, 5, 7, and 9